using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class EntityParamElevator : BaseEntityDynamicParam
    {
        public override EntityDynamicParamType type => EntityDynamicParamType.Elevator;
        public byte initStayFloor;
        public IReadOnlyList<ElevatorFloorData> floors;
    }
}
